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18 February 2022
- 03:2103:21, 18 February 2022 diff hist 0 N File:ETV 8.jpg No edit summary current
- 03:2003:20, 18 February 2022 diff hist 0 N File:ETV 6.jpg No edit summary current
- 03:2003:20, 18 February 2022 diff hist 0 N File:ETV 5.jpg No edit summary current
- 03:2003:20, 18 February 2022 diff hist 0 N File:ETV 4.jpg No edit summary current
- 03:2003:20, 18 February 2022 diff hist 0 N File:ETV 3.jpg No edit summary current
- 03:1903:19, 18 February 2022 diff hist +1,026 Game Modes:Espionage:ETV No edit summary
- 03:1203:12, 18 February 2022 diff hist 0 N File:ETV 2.jpg No edit summary current
- 03:1103:11, 18 February 2022 diff hist +102 Game Modes:Espionage:ETV No edit summary
- 03:0703:07, 18 February 2022 diff hist +6 Game Modes:Espionage:ETV No edit summary
- 03:0503:05, 18 February 2022 diff hist −4 Game Modes:Espionage:ETV No edit summary
- 03:0503:05, 18 February 2022 diff hist 0 N File:ETV 1.jpg No edit summary current
- 03:0503:05, 18 February 2022 diff hist +22 N Game Modes:Espionage:ETV Created page with "img"
- 03:0103:01, 18 February 2022 diff hist +6 Game Modes:Espionage No edit summary
- 03:0003:00, 18 February 2022 diff hist +23 Game Modes:Espionage No edit summary
- 02:3902:39, 18 February 2022 diff hist −16 Game Modes:Espionage No edit summary
- 02:1802:18, 18 February 2022 diff hist +3,265 N Game Modes:Espionage Created page with "== Scenario Types == Scenario types: * ETV - Escort the VIP ** One team must ESCORT their Leader to a point on the map. The other team's objective is to kill the enemy Leader before they reach the point on the map. This is similar to Assassinate the Leader in that the most important member of the team is the Leader, and the team that is escorting them must protect him. *** If the escorting team brings the Leader to the defined ESCORT point, the defending team all dies..."
- 02:1502:15, 18 February 2022 diff hist −3,091 Game Modes No edit summary
- 02:1502:15, 18 February 2022 diff hist +39 Game Modes No edit summary
- 02:1402:14, 18 February 2022 diff hist +10 Game Modes No edit summary
- 02:1402:14, 18 February 2022 diff hist 0 m Game Modes:Tourney User moved page Tourney to Game Modes:Tourney without leaving a redirect current
- 02:1302:13, 18 February 2022 diff hist 0 m Game Modes:Matchmode User moved page Matchmode to Game Modes:Matchmode without leaving a redirect current
- 02:1302:13, 18 February 2022 diff hist 0 m Game Modes:Domination User moved page Domination to Game Modes:Domination without leaving a redirect current
- 02:1302:13, 18 February 2022 diff hist +88 Game Modes No edit summary
- 02:1202:12, 18 February 2022 diff hist 0 m Game Modes:Darkmatch User moved page Darkmatch to Game Modes:Darkmatch without leaving a redirect current
- 02:1102:11, 18 February 2022 diff hist +130 N Game Modes:Tourney Created page with "== Server Settings == ;use_tourney [0/1] - This will turn tourney mode on (1) or off (0). To use it, teamplay needs to be on. (1)"
- 02:1102:11, 18 February 2022 diff hist +665 Game Modes No edit summary
- 02:0902:09, 18 February 2022 diff hist +124 N 3Team Teamplay Created page with "== Server Settings == ;use_3teams [0/1] - This will turn 3 Teams on (1) or off (0). To use it, teamplay needs to be on. (1)" current
- 02:0902:09, 18 February 2022 diff hist +1,444 N Game Modes:Matchmode Created page with "== Server Settings == ;matchmode [0/1] - Turns Matchmode on (1) or off (0). Turning Matchmode on will turn Teamplay on too. ;captain - Become the team's captain if not captain exists yet. A captain can ready/unready his team and speak to the other team. (client side) ;sub - this will make you a sub for the team or remove you from the subs and back in the team. (client side) ;ready - this will ready/unready the team. A new round won't start if a team isn't read. (client..."
- 02:0802:08, 18 February 2022 diff hist +4 Game Modes:Domination No edit summary
- 02:0702:07, 18 February 2022 diff hist +277 N Game Modes:Domination Created page with "== Server Settings == ;dom [0/1] - This will turn Domination mode on (1) or off (0), and also turns Teamplay on (1). ;use_3teams [0/1] - This will turn 3 Teams on (1) or off (0). ;uvtime [#] - The number of seconds * 10 of the duration of the 'shield' effect (ex: 40 = 4 secs)."
- 02:0702:07, 18 February 2022 diff hist +382 N Game Modes:Darkmatch Created page with "== Server Settings == ;darkmatch [0/1/2/3] - when set to 1 it's total darkness, when set to 2, its near darkness, when set to 3 it will simulate day/night. ;day_cycle [#] - Time in seconds where Darkmatch mode 3 will change its light settings ;use_flashlight [0/1] - allow flashlight use in non-darkmatch ;flashlight - this toggle will turn the flashlight on and off. (client side)"
- 02:0502:05, 18 February 2022 diff hist +533 N Game Modes:Capture the Flag Created page with "== Server Settings == ;ctf [0/1] - This will turn CTF on (1) or off (0). It will automatically turn Teamplay on (1). ;capturelimit [#] - The maximum number of captures before a map will change. Set to 0 to ignore that. ;ctf_respawn [#] - The time in seconds before a player will respawn after having died. ;ctf_dropflag [0/1] - Allow clients to drop the flag or not. ;drop flag - Drop the flag if you're holding it. (client side) ;uvtime [#] - The nr of seconds *10 of the d..." current
- 02:0502:05, 18 February 2022 diff hist +11 Game Modes No edit summary
- 02:0402:04, 18 February 2022 diff hist +645 Game Modes No edit summary
- 01:5901:59, 18 February 2022 diff hist +21 Game Modes No edit summary
- 01:5801:58, 18 February 2022 diff hist +362 Game Modes No edit summary
- 01:5701:57, 18 February 2022 diff hist +516 Game Modes No edit summary
- 01:5401:54, 18 February 2022 diff hist +731 Game Modes No edit summary
- 01:5301:53, 18 February 2022 diff hist +2,865 Game Modes No edit summary
- 01:2801:28, 18 February 2022 diff hist +710 Game Modes No edit summary
- 01:2501:25, 18 February 2022 diff hist +1,137 N Game Modes Created page with "= Game Modes = Action Quake II has a variety of game modes, as listed here. == Standard Deathmatch == Action Quake II was originally a deathmatch mod, with realistic weaponry, weapon effects and locational damage. In general, players are spawned into the map with a weapon in hand and the goal is to kill as many other players as possible before a time limit or frag limit is reached, whereupon a new map is rotated in and play begins anew. == Standard Teamplay == Teampl..."
- 01:1601:16, 18 February 2022 diff hist −497 Main Page No edit summary
- 01:0701:07, 18 February 2022 diff hist 0 Main Page No edit summary
- 01:0701:07, 18 February 2022 diff hist −29 Main Page →Getting started
- 01:0701:07, 18 February 2022 diff hist −1 Main Page →Getting started
- 01:0601:06, 18 February 2022 diff hist 0 Main Page →Getting started
- 01:0601:06, 18 February 2022 diff hist +5 Main Page →Getting started
- 01:0601:06, 18 February 2022 diff hist +26 Main Page →Getting started
- 01:0601:06, 18 February 2022 diff hist +27 N Maps Created page with "This is a stub for all maps" current
- 01:0501:05, 18 February 2022 diff hist −113 Main Page No edit summary