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  • 09:56, 6 May 2023Teamplay Messages (hist | edit) ‎[1,849 bytes]FragBait (talk | contribs) (Created page with "AQtion comes with predefined automatic teamplay messages for when you've made a kill or start to bandage that are easily customizable! In your autoexec.cfg simply type:<br> <code>alias roundkill[msg] "say_team Enemy down! %K"</code><br> ...if you want to only say text without special characters (%K will translate into the enemy you killed). If you want to write the number of kills you've made in that specific round use<br> <code>alias roundkill[msg] "say_team ${kill[#]}...")
  • 23:08, 22 April 2023Gamestate Extrapolation (hist | edit) ‎[2,102 bytes]Mikota (talk | contribs) (Created page with "== Technical explanation == === Problem === In AQ2, servers run in <code>sv_fps 10</code>. This means that even though the game is running at a high fps for you, the server is only updating ten times a second; you get updates from the server every 100 milliseconds. Since you are only getting updates ten times a second, your client needs to ''smooth out'' the experience. If it didn't do this, your game would run in 10 fps. You can try this out with the console command <...")