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Combined display of all available logs of AQ2World Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 02:05, 18 February 2022 User talk contribs deleted page Capture the Flag (content was: "== Server Settings == ;ctf [0/1] - This will turn CTF on (1) or off (0). It will automatically turn Teamplay on (1). ;capturelimit [#] - The maximum number of captures before a map will change. Set to 0 to ignore that. ;ctf_respawn [#] - The time in seconds before a player will respawn after having died. ;ctf_dropflag [0/1] - Allow clients to drop the flag or not. ;drop flag - Drop th...", and the only contributor was "User" (talk))
  • 02:05, 18 February 2022 User talk contribs created page Game Modes:Capture the Flag (Created page with "== Server Settings == ;ctf [0/1] - This will turn CTF on (1) or off (0). It will automatically turn Teamplay on (1). ;capturelimit [#] - The maximum number of captures before a map will change. Set to 0 to ignore that. ;ctf_respawn [#] - The time in seconds before a player will respawn after having died. ;ctf_dropflag [0/1] - Allow clients to drop the flag or not. ;drop flag - Drop the flag if you're holding it. (client side) ;uvtime [#] - The nr of seconds *10 of the d...")
  • 02:02, 18 February 2022 User talk contribs created page Capture the Flag (Created page with "== Server Settings == ;ctf [0/1] - This will turn CTF on (1) or off (0). It will automatically turn Teamplay on (1). ;capturelimit [#] - The maximum number of captures before a map will change. Set to 0 to ignore that. ;ctf_respawn [#] - The time in seconds before a player will respawn after having died. ;ctf_dropflag [0/1] - Allow clients to drop the flag or not. ;drop flag - Drop the flag if you're holding it. (client side) ;uvtime [#] - The nr of seconds *10 of the d...")
  • 01:25, 18 February 2022 User talk contribs created page Game Modes (Created page with "= Game Modes = Action Quake II has a variety of game modes, as listed here. == Standard Deathmatch == Action Quake II was originally a deathmatch mod, with realistic weaponry, weapon effects and locational damage. In general, players are spawned into the map with a weapon in hand and the goal is to kill as many other players as possible before a time limit or frag limit is reached, whereupon a new map is rotated in and play begins anew. == Standard Teamplay == Teampl...")
  • 01:06, 18 February 2022 User talk contribs created page Maps (Created page with "This is a stub for all maps")
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