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18 February 2022
- 02:0702:07, 18 February 2022 diff hist +382 N Game Modes:Darkmatch Created page with "== Server Settings == ;darkmatch [0/1/2/3] - when set to 1 it's total darkness, when set to 2, its near darkness, when set to 3 it will simulate day/night. ;day_cycle [#] - Time in seconds where Darkmatch mode 3 will change its light settings ;use_flashlight [0/1] - allow flashlight use in non-darkmatch ;flashlight - this toggle will turn the flashlight on and off. (client side)"
- 02:0502:05, 18 February 2022 diff hist +533 N Game Modes:Capture the Flag Created page with "== Server Settings == ;ctf [0/1] - This will turn CTF on (1) or off (0). It will automatically turn Teamplay on (1). ;capturelimit [#] - The maximum number of captures before a map will change. Set to 0 to ignore that. ;ctf_respawn [#] - The time in seconds before a player will respawn after having died. ;ctf_dropflag [0/1] - Allow clients to drop the flag or not. ;drop flag - Drop the flag if you're holding it. (client side) ;uvtime [#] - The nr of seconds *10 of the d..." current
- 02:0502:05, 18 February 2022 diff hist +11 Game Modes No edit summary
- 02:0402:04, 18 February 2022 diff hist +645 Game Modes No edit summary
- 01:5901:59, 18 February 2022 diff hist +21 Game Modes No edit summary
- 01:5801:58, 18 February 2022 diff hist +362 Game Modes No edit summary
- 01:5701:57, 18 February 2022 diff hist +516 Game Modes No edit summary
- 01:5401:54, 18 February 2022 diff hist +731 Game Modes No edit summary
- 01:5301:53, 18 February 2022 diff hist +2,865 Game Modes No edit summary
- 01:2801:28, 18 February 2022 diff hist +710 Game Modes No edit summary
- 01:2501:25, 18 February 2022 diff hist +1,137 N Game Modes Created page with "= Game Modes = Action Quake II has a variety of game modes, as listed here. == Standard Deathmatch == Action Quake II was originally a deathmatch mod, with realistic weaponry, weapon effects and locational damage. In general, players are spawned into the map with a weapon in hand and the goal is to kill as many other players as possible before a time limit or frag limit is reached, whereupon a new map is rotated in and play begins anew. == Standard Teamplay == Teampl..."
- 01:1601:16, 18 February 2022 diff hist −497 Main Page No edit summary
- 01:0701:07, 18 February 2022 diff hist 0 Main Page No edit summary
- 01:0701:07, 18 February 2022 diff hist −29 Main Page →Getting started
- 01:0701:07, 18 February 2022 diff hist −1 Main Page →Getting started
- 01:0601:06, 18 February 2022 diff hist 0 Main Page →Getting started
- 01:0601:06, 18 February 2022 diff hist +5 Main Page →Getting started
- 01:0601:06, 18 February 2022 diff hist +26 Main Page →Getting started
- 01:0601:06, 18 February 2022 diff hist +27 N Maps Created page with "This is a stub for all maps" current
- 01:0501:05, 18 February 2022 diff hist −113 Main Page No edit summary