Game Modes:Capture the Flag

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Revision as of 02:05, 18 February 2022 by User (talk | contribs) (Created page with "== Server Settings == ;ctf [0/1] - This will turn CTF on (1) or off (0). It will automatically turn Teamplay on (1). ;capturelimit [#] - The maximum number of captures before a map will change. Set to 0 to ignore that. ;ctf_respawn [#] - The time in seconds before a player will respawn after having died. ;ctf_dropflag [0/1] - Allow clients to drop the flag or not. ;drop flag - Drop the flag if you're holding it. (client side) ;uvtime [#] - The nr of seconds *10 of the d...")
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Server Settings

ctf [0/1] - This will turn CTF on (1) or off (0). It will automatically turn Teamplay on (1).
capturelimit [#] - The maximum number of captures before a map will change. Set to 0 to ignore that.
ctf_respawn [#] - The time in seconds before a player will respawn after having died.
ctf_dropflag [0/1] - Allow clients to drop the flag or not.
drop flag - Drop the flag if you're holding it. (client side)
uvtime [#] - The nr of seconds *10 of the duration of the 'shield' effect. (for example 40 is 4 secs)