Game Modes: Difference between revisions
(Created page with "= Game Modes = Action Quake II has a variety of game modes, as listed here. == Standard Deathmatch == Action Quake II was originally a deathmatch mod, with realistic weaponry, weapon effects and locational damage. In general, players are spawned into the map with a weapon in hand and the goal is to kill as many other players as possible before a time limit or frag limit is reached, whereupon a new map is rotated in and play begins anew. == Standard Teamplay == Teampl...") |
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== 3Team Teamplay == | == 3Team Teamplay == | ||
This mode is identical to Standard Teamplay, but with another team added to the mix. This changes the dynamic of some map strategies and can be a lot of fun. | This mode is identical to Standard Teamplay, but with another team added to the mix. This changes the dynamic of some map strategies and can be a lot of fun. | ||
== Espionage == | |||
This mode plays very similarly to Standard Teamplay, with the exception that the team points are awarded based on successful completion of a scenario. A scenario may be something like escorting a member of your team to a point on the map without getting him killed, while the other team's objective is to kill your leader. Another scenario involves capturing and holding a point or multiple points on the map for a certain period of time, and you gain points the more often you are in control of those points. | |||
Scenario types: | |||
* ETV - Escort the VIP | |||
* ATL - Assassinate the Leader | |||
* CNH - Capture 'n Hold | |||
* CTB - Capture the Briefcase | |||
* OFC - One Flag Capture | |||
* FRD - Find, Retrieve, Defend |
Revision as of 01:28, 18 February 2022
Game Modes
Action Quake II has a variety of game modes, as listed here.
Standard Deathmatch
Action Quake II was originally a deathmatch mod, with realistic weaponry, weapon effects and locational damage. In general, players are spawned into the map with a weapon in hand and the goal is to kill as many other players as possible before a time limit or frag limit is reached, whereupon a new map is rotated in and play begins anew.
Standard Teamplay
Teamplay (TDM) is a round-based game mode, where players join one of two teams and battle it out. Players choose a weapon and special item, and may change those choices at any time, but that choice will only go into affect in the next round. When one team eliminates all of the members of the other team, the are awarded a team point. Matches generally end when either a roundlimit (team points) or timelimit is reached. This was the precursor to Counter-Strike's round-based system.
3Team Teamplay
This mode is identical to Standard Teamplay, but with another team added to the mix. This changes the dynamic of some map strategies and can be a lot of fun.
Espionage
This mode plays very similarly to Standard Teamplay, with the exception that the team points are awarded based on successful completion of a scenario. A scenario may be something like escorting a member of your team to a point on the map without getting him killed, while the other team's objective is to kill your leader. Another scenario involves capturing and holding a point or multiple points on the map for a certain period of time, and you gain points the more often you are in control of those points.
Scenario types:
- ETV - Escort the VIP
- ATL - Assassinate the Leader
- CNH - Capture 'n Hold
- CTB - Capture the Briefcase
- OFC - One Flag Capture
- FRD - Find, Retrieve, Defend